Art (Graphics)
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Name | Title | Credits | School |
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ARTG 601 | Content in Design | 3 | School of Arch & Design |
Content in design is the balance of the unique needs and problems of a project with the most efficient and appropriate delivery system. It often does this in complex development environments, which can be antithetical to design. What is content in the role of the designer in a media-rich landscape? How are qualities and poetries maintained within budgets and quantities? How does the designer add value in a process that is negotiated between client demand, technical complexity, and designer authorship? We investigate these issues within the discipline of Web and graphic design and by interacting with disciplines beyond them. This course uses a project model to develop various strategies to engage, manipulate, and extend content in the design environment. It encourages the use of historical perspective, theoretical texts on design, and contemporary design practice. Students will design and develop conceptual models and working practices to elucidate and elaborate content in design. |
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ARTG 602 | Design for Print | 3 | School of Arch & Design |
This course offers an in-depth look at the design and production issues of working for print. We take on several print projects throughout the semester. Each project is brought to culmination in a proof stage while the final project is actually brought to production. Students will design and develop both the conceptual and practical approaches for developing short- and long-run projects with a special eye toward quality maintenance and developing relationships with producers. We will discuss proofing and prototyping for the various production systems, color management, workflow management, dead line management, and special client issues. We will visit printing facilities, custom design houses, and independent design shops, and meet with various types of print designers. Each project will include outside critics and evaluators who will act as a customer and critic of the final project. Each project is carefully nurtured through the production schedule from creation to layout to collecting for output, to proofing and prototyping to production and archiving. |
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ARTG 603 | Production Issues for Print | 3 | School of Arch & Design |
Through theory and practicum, we will study the various ways that print is produced. We will visit production houses, print studios, and print designers to research and explore all of the difficult ways that print is developed, managed, and executed. We will consider these issues in small, medium and large scales and with a focus on client communication and workflow. |
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ARTG 605 | Design Thinking & Innovation Process | 3 | School of Arch & Design |
Design Thinking is the guiding principle of human-centered design with the goal to create innovative solutions. Innovation requires fundamental research and the development of new approaches rather than re-designing or replicating existing concepts. Design Thinking breaks down the design process into five major phases: Empathize, Define, Ideate, Prototype, and Test. Based on qualitative and quantitative research and brainstorming, students define problems to solve and the goals of each project. It opens new perspectives and approaches, allowing us to make informed decisions throughout ideation and prototyping. While rooted in design, Design Thinking as an analytical and creative process is not limited to designers but many professionals such as managers, engineers, architects, user experience designers, and everyone involved in creative teams approaching complex problems. Classroom Hours- Laboratory and/or Studio Hours-Course Credits: 1-3-3 |
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ARTG 610 | Type and Layout | 3 | School of Arch & Design |
The course is a study of the elements and principles fundamental to typographic design and sophisticated layout systems utilized in print and electronic publishing. Letterforms legibility, meaning, composition, hierarchy, and digital typesetting are investigated towards the creation of industry-driven projects. Classroom Hours- Laboratory and.or Studio Hours- Course Credits: 1-3-3 |
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ARTG 614 | Emerging Tech, XR, and Spatial Computing | 3 | School of Arch & Design |
Explore emerging and future technologies, including XR and Spatial Computing, focusing on business considerations and innovative design principles. Gain insights into evolving user interfaces, interface design, and product development. Ideal for product managers, directors, and UX/UI consultants looking to stay current with industry trends and technologies. |
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ARTG 615 | Strategic Product Design for ML/AI/DL | 3 | School of Arch & Design |
The Strategic Product Design for AI/ML course delves into the inner workings of AI/ML systems, empowering students to create user-centric design through a comprehensive understanding of product capabilities. Gain insights into applying AI fundamentals in User- Centered Design (UCD) and Human-Centered Design (HCD) to foster user trust and goal achievement, while emphasizing transparency in machine decision-making. |
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ARTG 616 | Integrated Physical Computing, Tangible Interaction Design & Fabrication | 3 | School of Arch & Design |
In this course, you'll design digital products that seamlessly integrate with the physical world. Focus on physical computing, tangible interfaces, and interactive system fabrication. Through hands-on experience, you'll work with sensors, microcontrollers, and data interpretation to bring your concepts to life. Develop proficiency in microcontroller communication for interactions that go beyond conventional limits. You'll understand how to design digital products that blend with our physical surroundings, such as touchscreen kiosks, immersive projections, large-scale displays, or augmented reality experiences. |
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ARTG 651 | Interactive Design | 3 | School of Arch & Design |
This class is designed to teach students the conceptual and practical approaches to design interface systems for computer and human interaction. This class will explore the realm of human behavior as we investigate the design mechanisms of computer human interaction in everyday life. Students will learn theories of psychology and engineering to create effective ergonomic design. This class will promote an understanding of the mechanics of interactive devices and integrated computer systems. |
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ARTG 653 | Exhibition Design | 3 | School of Arch & Design |
Students will explore the variety of possibilities for multidimensional physical display systems used in public spaces. Billboards, videowalls, information kiosks and exhibition spaces will be covered. Students will design and develop both the conceptual and practical approaches for strategic display systems for communication on a grand scale. Design models will be created in addition to feasibility statements and production reports. |
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ARTG 654 | Participatory Design | 3 | School of Arch & Design |
The Participatory Design course explores the principles, methodologies, and applications of collaborative design, focusing on the active participation of designers, stakeholders, and end users in the creative process to achieve visually compelling and user-centered projects. Prerequisite Course(s): Prerequisites: ARTG 605, ARTG 610 |
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ARTG 655 | Branding Design and Strategy | 3 | School of Arch & Design |
The Branding course exposes students to the principles and practicalities of branding and the strategies and tactics of in-depth brand development. The course is intended for graduate students who wish to expand their knowledge of the business and management aspects of branding in creative industries |
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ARTG 656 | Environmental Graphic Design | 3 | School of Arch & Design |
The Environmental Graphic Design (EGD) course bridges the disciplines of graphic design, architecture, and interior and urban landscape design to elevate the user experience, effectively convey information, and help people navigate, understand, and engage with their surroundings. Prerequisite Course(s): Prerequisites: ARTG 605, ARTG 610 |
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ARTG 701 | Illustration | 3 | School of Arch & Design |
Digital image making, manipulation, and file management are covered as fundamental concepts of digital illustration. Students learn the core technologies for image creation and input, image manipulation, and enhancement. Starting with traditional drawing exercises and progressing to drawing with both bitmap and vector drawing programs, students will learn techniques and applications basic to computer illustration. Assignments will provide inspiration for the artist to develop his or her own signature style. Critiques and class discussions will help establish a vital link with the traditional arts environment while developing digital techniques. |
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ARTG 751 | Information Design & Data Visualization | 3 | School of Arch & Design |
Edward Tufte introduced quantitative design to a larger audience in the 1980s and 1990s. His perspective was so fresh and his examples so distinct that for a while, it seemed that he had invented information design. As it turns out, he is one analyst in a list of historically rich and diverse authors to deal with the subject. Information design is the idea that symbols can contain valuable information that is often time- and context-sensitive. We will study various issues of information design. Course introduction Information Design is the design discipline that deals with the gathering, analysis, and visualization of data in order to communicate messages in a clear, understandable, and effortless way. In this course, we will develop projects that go beyond pure aesthetics (in some cases, in fact, they may be antithetical to design) yet have more substance. Research will be an essential part of the problem-solving process. Case studies may include voting ballots and boarding passes, drug labeling, assembly instruction manuals, maps and way-finding, electronic medical records, aircraft cockpit displays, and visualizations of complex legal, ecological, and financial issues. Prerequisite Course(s): Prerequisite; ARTG 605, Corequisite: ARTG 610 |
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ARTG 801 | Advertising Design | 3 | School of Arch & Design |
Advertising Design familiarizes students with the principals of advertising. Emphasis will be given on understanding advertising strategies and tactics, identifying the intended audience and the competition, setting marketing goals, developing copy writing skills, mastering effective communication and persuasion techniques and developing campaigns for a variety media. |
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ARTG 803 | Master Thesis Project: Digital Product Design & Development | 3 | School of Arch & Design |
In this course, you'll dive into digital product development, concentrating on the creation, launch, and strategic positioning of innovative digital products. The curriculum integrates cutting-edge technologies such as AR/VR, Voice User Interaction, AI/ML development, and Human-Computer Interaction Design. Throughout the program, you'll apply these concepts to real-world scenarios, priming yourself for success in the dynamic field of digital product innovation. The primary goal is to equip you with the technical skills and insights necessary for digital product development, the development process, and the growth and scaling of products. |