Art (Computer Graphic)

Name Title Credits School
ARTC 201 Digital Tools I 3 School of Arch & Design
This foundational course introduces essential digital design principles and tools, guiding students in creating and manipulating digital imagery for diverse visual applications. Students will develop core skills in digital workflows, learning to translate design ideas into effective digital formats while building an adaptable digital skill set.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 251 Digital Tools II 3 School of Arch & Design
This advanced course builds on foundational skills to explore industry-standard digital design practices, emphasizing complex compositions and applications like digital branding, product design, and identity development. Students will be introduced to emerging tools, including AI-driven design techniques, to enhance their workflows and expand creative possibilities. The course emphasizes precision, consistency, and audience engagement in professional digital design.

Prerequisite Course(s): Prerequisites: ARTC 201

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 260 Introduction to 3D Modeling & Animation 3 School of Arch & Design
This course is an introduction to 3D modeling and animation using industry standard software. Topics covered include introductory 3D modeling, texturing, animation, lighting, and rendering in three dimensions. Students will bring together these techniques into 3D workflows to complete 3D animation projects from start to finish, using the single artist pipeline.

Prerequisite Course(s): Prerequisite: ARTC 201 and ARTC 251

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 270 Game Theory & History: Intro to Interactive Game Design 3 School of Arch & Design
This course will give students an introduction into the history of game design. Exploring the history of common game mechanics and expanding the knowledge base of the students by introducing new games to them. This class will also introduce the concept of critical thinking in regards to games and the process of productive feedback.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 301 Motion Graphics I 3 School of Arch & Design
This course is an introduction to the fundamental techniques used in creating time-based motion graphics and animations. This course assumes a fundamental understanding of digital imaging. Particular emphasis will be placed on projects using typography, image, and narrative sequence. Students will master motion graphics and animation skills step-by-step through the development process, from storyboard to the final product, emphasizing industry best practice.

Prerequisite Course(s): Prerequisite: ARTC 251

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 351 Digital Compositing 3 School of Arch & Design
Digital Compositing I will introduce compositing of multimedia in one single project. This course will introduce students to the process of digital compositing to create powerful visual effects for storytelling purposes. Digital images, videos, animations, and other visual effect elements, will be layered, manipulated, and put together in one compositing project to create complex scenes, emphasizing industry best practices.

Prerequisite Course(s): Prerequisite: ARTC 301

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 352 Digital Compositing II 3 School of Arch & Design
A continuation of Digital Compositing I. This course will cover advanced compositing principles, techniques, and pipeline workflows, including implementation of 3D computer generated images, motion graphics, video footage, audio, and other multimedia resources for the creation of powerful cinematic visuals.

Prerequisite Course(s): Prerequisites: ARTC 351

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 360 Maya II - Organic Modeling 3 School of Arch & Design
Students will advance their skills in designing and building anatomically correct organic models, such as characters and creatures. The course can accompany the Character Rigging course. It will encompass the creation of geometry and its deformation and control through character rigs as it is pertinent to character animation.

Prerequisite Course(s): Prerequisite: ARTD 155

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 361 Maya III - Building Worlds 3 School of Arch & Design
In this course, students learn how to design worlds including their environments, exterior and interior structures, props, and characters as it applies to many professional areas of application, such as animation, and games of visual effects. Students may choose to cover various aspects of design or focus on a professional area of specialization they want to prepare for. This course allows students to focus on individual areas of interest.

Prerequisite Course(s): Prerequisite: ARTC 360

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 370 Game Design I 3 School of Arch & Design
In this course, students will create 3D models for use in a real-time environment, emphasizing game-specific techniques. Students will research and analyze basic game assets and extract level design needs and apply them to an early-stage block test. Topics include theory of interactivity, game theory, game feel, working in 3D for games, software engines, and shipping a finished product.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 371 Game Design II 3 School of Arch & Design
In this course, students will develop either individually or as members of a team to conceptually create functional game projects within an existing engine. The development will consist of but be limited to introductory asset development. Industry standard tools will be used for rapid prototyping for various platforms within the game genres.

Prerequisite Course(s): Prerequisite: ARTC 370

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 380 2D Animation 3 School of Arch & Design
A course intended to introduce the fundamental concepts of cell animation while utilizing contemporary digital technologies. Students will develop storyboards; design characters, scenes, and actions; and create 2-D animations. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Prerequisite Course(s): Prerequisite: ARTC 301

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 400 Design Studio I 3 School of Arch & Design
This course allows students to self-sufficiently explore a topic of their choice and professional. They may select a project further expanding their line of study building valuable portfolio material. The projects are conducted under the approval, guidance, and evaluation of the advising faculty. The course is process-oriented and emphasizes skill-building, the exploring of various methods and professional practices with the goal to create high quality outcome in the respective field of application. This is a repeatable course. This course requires advisor/chair approval to register.Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 401 Senior Project in Computer Graphics I 4 School of Arch & Design
A final project for the senior student in computer graphics involving a team approach to formulating and executing a professional 3-D production.

Prerequisite Course(s): Prerequisite: ARTC 351

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 2-6-4

ARTC 402 Senior Thesis in Computer Graphics I 3 School of Arch & Design
A writing course in which the senior student presents a thesis in computer graphics on either its technical or conceptual aspects. This thesis may be related to a concurrent senior project.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3

ARTC 404 Special Project A 4 School of Arch & Design
Advanced work in 3-D computer graphics with an emphasis on the development of a singular directed project. The student will be responsible for concept development, storyboard creation, technical and aesthetic problem solving, and final product presentation.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 2-6-4

ARTC 405 Thesis I 3 School of Arch & Design
This is the first of two capstone courses dedicated to the thesis project. In Digital Art & Design, a thesis is a creative project that emphasizes the use of digital tools and working principles. Students are required to demonstrate both their theoretical and practical skills and apply them to a project within their area of professional interest and specialization. They are expected to identify critical stakeholders, understand market requirements, and research all technical, social, and artistic aspects of their project. The design process that follows will be informed by this research. The outcome of this course is a project proposal, a previsualization of the design and concept, and proof-of-concept tests of the techniques and tools critical to producing the project. Students will be required to defend their proposal by presenting it to a faculty panel.

Prerequisite Course(s): Prerequisite: ARTC 400

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 406 Thesis II 3 School of Arch & Design
In this course, senior digital arts students begin the production of their thesis project as proposed in the prior course, ARTC 405 Thesis I. It is inherent to every project that details are refined, designs are finalized, and technical challenges may lead to different solutions. However, the core idea and nature of the project must remain unchanged. If this is not the case, students are required to retake the prior course, ARTC 405 Thesis I, and develop a new proposal. A successful thesis project demonstrates and documents the intellectual ability and skills required to produce a digital product that meets the expectations of a junior professional in the respective area of choice.

Prerequisite Course(s): Prerequisite: ARTC 405

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 410 Design Studio II 3 School of Arch & Design
Like ARTC 400 Design Studio I, this course allows students to self-sufficiently explore a topic of their choice and profession. They may select a project to further expand their line of study building valuable portfolio material. The projects are conducted under the approval, guidance, and evaluation of the advising faculty. The course is process-oriented and emphasizes skill-building, the exploring of various methods and professional practices with the goal to create high-quality outcome in the respective field of application. This course requires advisor/chair approval to register.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 451 Senior Project in Computer Graphics II 4 School of Arch & Design
A continuation of Senior Project I in which the project or series of projects in Computer Graphics are finalized. Presentation of final work for critique is required.

Prerequisite Course(s): Prerequisite: ARTC 401

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 2-6-4

ARTC 452 Senior Thesis in Computer Graphics II 3 School of Arch & Design
A continuation of senior thesis I in which a new thesis may be introduced. The previous thesis may also be extended if the scope of the proposal warrants.

Prerequisite Course(s): Prerequisite: ARTC 402

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3