Art (Drawing)
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Name | Title | Credits | School |
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ARTW 101 | Design Drawing I | 3 | School of Arch & Design |
This introductory course focuses on foundational drawing techniques for design, guiding students through perspective, figure drawing, and observational skills. Emphasis is placed on visual communication fundamentals- capturing form, light, and composition in both traditional and digital formats. Students work with still life, figures, and small object-based drawing to build a versatile skill set that will support advanced design work. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTW 151 | Design Drawing II | 3 | School of Arch & Design |
Building on the fundamentals from Design Drawing 1, this advanced course explores complex perspective, anatomy, and spatial dynamics to develop skills in representing three-dimensional subjects on two-dimensional surfaces. Students focus on storytelling, narrative-driven compositions, and creating dynamic scenes with depth and motion. The course incorporates both traditional and advanced digital techniques, encouraging exploration of immersive tools to support industry-relevant design workflows Prerequisite Course(s): Prerequisite: ARTW 101 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTW 201 | Drawing III | 3 | School of Arch & Design |
Intermediate drawing. Emphasis on form, structure, and individual expression. Projects are geared toward the preparation of independent work. Prerequisite Course(s): Prerequisite: ARTW 151 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTW 251 | Drawing IV | 3 | School of Arch & Design |
A continuation of ARTW 201. Prerequisite Course(s): Prerequisite: ARTW 201 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTW 255 | Concept and Visual Storytelling | 3 | School of Arch & Design |
An intermediate, multidiscipline course which compliments the time-based concepts presented in ARTD 155 4D Design, and prepares students for advanced coursework in all time-based media. Preproduction topics to be covered include concept development, treatment documents, character design, visual storytelling for graphic design and fine art animation, non-linear/linear storytelling, and storyboarding. The course is intended for animators, interaction and game designers, motion designers, and graphic designers. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3 Prerequisite Course(s): Prerequisite: ARTD 155 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTW 265 | Traditional to Digital Media | 3 | School of Arch & Design |
Traditional to Digital Media is a course that introduces students to various processes, techniques, and methods of two-dimensional art. Students will combine traditional media like drawing and painting with digital media including photography and illustration during their artistic explorations. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |