Art (Animation)
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Name | Title | Credits | School |
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ARTA 201 | Animation Drawing I - Character & Storytelling | 3 | School of Arch & Design |
This course introduces students to character-driven storytelling and expressive figure drawing for 2D animation. Students will develop their ability to capture gesture, movement, and emotion while creating engaging characters for animation. The course also introduces AI-assisted reference generation tools for character exploration and iterative design. Prerequisite Course(s): Prerequisites: ARTW 151 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-2-3 |
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ARTA 202 | 3D Lighting and Rendering | 3 | School of Arch & Design |
This comprehensive course is dedicated to mastering the art of creating the perfect look and mood for your scenes through expert lighting and rendering techniques. Students will delve into advanced Maya rendering, with a strong focus on Arnold, and gain an introduction to real-time rendering in Unreal Engine. The course is designed to prepare students for roles such as Technical Director or Lighting TD, where they will oversee the overall look of entire projects, including materials, lighting, and compositing. Prerequisite Course(s): Prerequisites: ARTD 155 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTA 251 | Animation Drawing II - Background & Environment Design | 3 | School of Arch & Design |
Students explore environmental storytelling and develop backgrounds for 2D animation, comics, and digital media. Topics include perspective, composition, lighting, atmospheric design, and AI-assisted procedural generation to enhance workflow efficiency and creativity. Prerequisite Course(s): Prerequisites: ARTA 201 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTA 301 | Illustration & Digital Production I- Foundations | 3 | School of Arch & Design |
This course introduces students to industry-standard digital illustration tools and workflow fundamentals. Students will gain hands-on experience in digital painting, vector illustration, commercial illustration applications, and AI-assisted tools for improving efficiency in digital workflows. Prerequisite Course(s): Prerequisites: ARTA 201 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTA 351 | Illustration & Digital Production II- Advanced Techniques | 3 | School of Arch & Design |
This course builds on foundational digital production techniques, focusing on advanced illustration, multi-layered compositions, and editorial storytelling for books, magazines, and commercial applications. Students will explore AI/ML-powered motion tracking, automated lip-syncing, and animation-assisted tools to streamline production workflows. Prerequisite Course(s): Prerequisites: ARTA 301 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTA 355 | 3D Texture Design | 3 | School of Arch & Design |
This course provides an in-depth exploration of digital texturing and material creation using industry-standard tools such as Substance Painter, Maya, and Unreal Engine. Students will learn to create high-quality textures and materials, from initial setup to final rendering, through a combination of lectures, hands-on projects, and studio work. The course emphasizes practical skills and professional standards, preparing students for careers in 3D modeling, game design, and visual effects. Prerequisite Course(s): Prerequisites: ARTD 155 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTA 361 | Illustration & Digital Production III- Professional Applications | 3 | School of Arch & Design |
This advanced course focuses on professional applications of digital illustration and production workflows for commercial, editorial, and advertising industries. Students will develop portfolio-ready projects using industry-standard tools while integrating AI/ML-based animation tools for real-time color correction, motion interpolation, and upscaling techniques to refine professional output. Prerequisite Course(s): Prerequisites: ARTA 351 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTA 451 | Entrepreneurship & Self-Publishing for Animators | 3 | School of Arch & Design |
This course focuses on the business of independent publishing, including books, merchandise, and crowdfunding. Students will learn strategies for self-publishing and building an animation-based business. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |