Curriculum Requirements

B.F.A. in Digital Arts, Game Design Concentration

General Education

Foundations Credits:
FCWR 101 Writing I: Foundations of College Composition 3
Prerequisite: Prerequisite: WRIT 100 or Writing Placement Exam

A course introducing students to the fundamentals of college composition. Topics include writing process, rhetorical strategies, basics of critical reading and thinking, analytical writing, and argumentative writing. This course serves as a foundation to prepare students to succeed in other academic writing contexts. Coursework includes a computer lab component.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
FCWR 151 Writing II: Foundations of Research Writing 3
Prerequisite: Prerequisite: FCWR 101 or WRIT 101

Further development of the academic writing process, critical thinking, and analytical reading skills taught in FCWR 101. Focus on academic research planning, source evaluation skills, and audience awareness leading to a documented research paper. Specific attention to academic integrity in research writing.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
FCWR 303 Communication for Art and Design 3
Prerequisite: Prerequisite: Take one course in each group: Group 1 (FCWR 101 or FCWR 111 or WRIT 101 or WRIT 111) and Group 2 (FCWR 151 or FCWR 161 or WRIT 151 or WRIT 161)

Building on courses taken in their majors, students will learn and apply concepts of effective written and oral communication appropriate for careers in art, design, and architecture. In addition to forms appropriate to the business world, such as memos, letters, reports, proposals, and job application materials, students will learn strategies for writing career-specific forms such as project descriptions, design briefs, and marketing correspondence. Students will engage in both primary and secondary research, work collaboratively, and deliver oral presentations using visual aids and/or presentation software. Course work includes a computer lab component.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
    Total: 9 Credits
 
Data Literacy Credits:
DATA 101 Making Sense of a Data-Oriented Society 3
This course introduces students to the power of data as applied to real-life problems in today's data-driven world. Students will learn basic statistical concepts, how to identify reliable data, and to think critically about how to extract meaning from data. The course will discuss various biases, including social biases, how they affect data gathering and analysis, and how to address these biases. The course will also address ethical and moral issues associated with statistics, data collection and visualization, and data analysis. Students will learn how to present a narrative supported by data.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
 
Seminars (select courses from at least three of the four areas) Credits:
ICBS 3XX Behavioral Science choice 3
Please view all course descriptions: http://www.nyit.edu/courses
ICLT 3XX Literature choice 3
Please view all course descriptions: http://www.nyit.edu/courses
ICPH 3XX Philosophy choice 3
Please view all course descriptions: http://www.nyit.edu/courses
ICSS 3XX Social Science choice 3
Please view all course descriptions: http://www.nyit.edu/courses
    Total: 12 Credits
Students must take four seminar courses from at least three different areas of study.
 
Mathematics and Science Credits:
MATH 115 Introductory Concepts of Mathematics 3
A course on selected topics in mathematics for students of the humanities, especially in communication arts. Topics include: graphs, matrices, elements of linear programming, finite probabilities, introduction to statistics. Applications to real-life situations are emphasized. The place of these topics in the history of mathematics is outlined.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
Any BIOL, CHEM, or PHYS courses 6
Please view all course descriptions: http://www.nyit.edu/courses
    Total: 9 Credits
 

Major Requirements

Freshman Art Foundation Credits:
ARTD 102 Form and Space 3
Form and Space is designed to introduce students to the fundamentals and technical principles of working three dimensionally. Students will experiment with a number of traditional and digital methods to create, present, and reflect on form in space. Students will explore a variety of materials that may include paper, cardboard, plastilina, and 3D modeling/printing.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTD 103 Shape and Color 3
This course introduces students to the principles and theories of additive and subtractive color in two-dimensional compositions for traditional studio and digital applications. The elements of design, the psychological and symbolic uses of color, and the Gestalt theory will be covered.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTD 155 Time and Motion 3
Prerequisite: Prerequisite: ARTC 251

This course provides a framework for four-dimensional design through the study of time and motion. It provides a foundation to concepts leading to further study in time-based and emerging media and teaches fundamentals and principles related to interactivity of design and the element of time. Such 4D design principles as simultaneity and juxtaposition, duration, energy dynamics, causality, musicality, and much more will be introduced and applied in projects created in this course, which will also address aspects of non-linear story telling, interactive story writing, the change of the role of the camera, and editing processes.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTW 101 Drawing I 3
An introduction to perspective and figure drawing in which a variety of techniques are used.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTW 151 Drawing II 3
Prerequisite: Prerequisite: ARTW 101

A continuation of ARTW 101.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
    Total: 15 Credits
 
Art History Credits:
ARTH 101 Art History I 3
A survey of history and principles of the fine and utilitarian arts from the Paleolithic era through the Renaissance.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
ARTH 151 Art History II 3
A continuation of Art History I from the Baroque Era through Modernism during first half of 20th Century.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
ARTH 201 Art History III 3
A survey history after 1945 from Abstract Expressionism through Contemporary Art into the Digital Age.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
ARTH 301 Aesthetics I 3
A survey of the visual arts of the present day. Comparative analysis of the visual arts and the various performing and literary arts. The study of the more notable historical contemplation on the nature of art and beauty.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
    Total: 12 Credits
 
Computer Graphics Sequence* Credits:
ARTC 201 Computer Graphics I 3
This introductory course in digital image-making surveys current digital tools and techniques used in the computer graphics field. Through assigned projects, students will develop an understanding of common computer-based graphics and design workflows and will learn skills to develop their ideas into a graphic format.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTC 251 Computer Graphics II 3
Prerequisite: Prerequisites: ARTC 201 or ADVG 210 or ARCH 340 or CSCI 420 or DGIM 110

Computer Graphics II is the subsequent course to Computer Graphics I and will continue to focus on fundamental industry applications to prepare students for artistic and commercial projects in computer graphic design. Through projects, students will expand their skills to creating master industry-standard graphic designs. A particular focus will be on creating package designs.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTC 301 Motion Graphics I 3
Prerequisite: Prerequisite: ARTC 251

This course is an introduction to the fundamental techniques used in creating time-based motion graphics and animations. This course assumes a fundamental understanding of digital imaging. Particular emphasis will be placed on projects using typography, image, and narrative sequence. Students will master motion graphics and animation skills step-by-step through the development process, from storyboard to the final product, emphasizing industry best practice.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTC 351 Digital Compositing 3
Prerequisite: Prerequisite: ARTC 301

Digital Compositing I will introduce compositing of multimedia in one single project. This course will introduce students to the process of digital compositing to create powerful visual effects for storytelling purposes. Digital images, videos, animations, and other visual effect elements, will be layered, manipulated, and put together in one compositing project to create complex scenes, emphasizing industry best practices.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
    Total: 12 Credits
* All computer graphics courses require department permission prior to registration.
 
Game Design Concentration Credits:
ARTC 260 Introduction to 3D Modeling and Animation 3
Prerequisite: Prerequisite: ARTC 201 and ARTC 251

This course is an introduction to 3D modeling and animation using industry standard software. Topics covered include introductory 3D modeling, texturing, animation, lighting, and rendering in three dimensions. Students will bring together these techniques into 3D workflows to complete 3D animation projects from start to finish, using the single artist pipeline.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTC 270 Game Theory + History: Intro to Interactive Game Design 3
This course will give students an introduction into the history of game design. Exploring the history of common game mechanics and expanding the knowledge base of the students by introducing new games to them. This class will also introduce the concept of critical thinking in regards to games and the process of productive feedback.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTC 370 Game Design I 3
In this course, students will create 3D models for use in a real-time environment, emphasizing game-specific techniques. Students will research and analyze basic game assets and extract level design needs and apply them to an early-stage block test. Topics include theory of interactivity, game theory, game feel, working in 3D for games, software engines, and shipping a finished product.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTC 371 Game Design II 3
Prerequisite: Prerequisite: ARTC 370

In this course, students will develop either individually or as members of a team to conceptually create functional game projects within an existing engine. The development will consist of but be limited to introductory asset development. Industry standard tools will be used for rapid prototyping for various platforms within the game genres.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTQ 301 Level Game Design 3
This course will explore the connection between art and games through the role of a level designer. Students will learn about common level design techniques as well as design their own 3d level. Students will explore storytelling through the environment as well as learn to port aspects from 3d modeling programs. Students will work in teams to develop a portfolio piece that is centered around the exploration of environmental storytelling as well as level design. Students will learn of all the aspects that go into creating a “level” that they see in games today.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTQ 451 Game Design – Coding for Game Development 3
Prerequisite: Prerequisites: ARTC 371

This course will teach coding for industry game engines. Beginning with easier topics and expanding into more advanced topics students will learn the basic needs of coding to be able to create games as a solo developer, or assisting as a programmer. Students will learn ways that they will be able to utilize version control software inside their development process and make a series of small games to hone their skills as a beginning programmer. They will learn the vocabulary used within programming to be able to communicate with software developers when working on a team.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTQ 452 Game Design III – Technical Artist Studio 3
Prerequisite: Prerequisites: ARTC 371

This course will enable students to create rapid prototypes and build a portfolio for future use. In this course students will make six two week long prototypes focusing on different visual art aspects. Students will explore different elements of working as a technical artist, doing short projects in each to have a well rounded foundation of technical art skills. They will then choose one of the projects and expand on it further to understand what work would be needed to take a class prototype to the level of portfolio showcase

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTQ 453 Emerging Technologies for Games and Interactive Applications 3
Prerequisite: Prerequisites: ARTQ 452

This course will explore emerging technologies and how they can be used to create and showcase games. In this course students will choose an emerging technology they are interested in and develop for that technology. Students will develop a game prototype guided by a specific emerging technology that they cover in this class. Working in groups the students will research and experiment with the possibilities of emerging technologies inside the field of game development. Students will explore how emerging technologies can push the gaming industry forward as well as begin to think about how games can influence other industries as well.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
    Total: 24 Credits
 
Thesis and Portfolio Credits:
ARTC 400 Thesis Proposal 3
Prerequisite: Prerequisite: ARTC 351

In this course, intermediate-level digital arts students create a proposal for their thesis; the thesis will be completed in the senior year. Students will prepare for the creation of their thesis project by doing research within their area of interest and creating artwork that constitutes the complete preproduction of the future thesis project. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTC 405 Thesis Production I 3
Prerequisite: Prerequisite: ARTC 400

In this course, senior digital arts students begin the creation of their thesis project as it was proposed in their thesis proposal. Typically, students complete approximately half of the project in this course. Students may work in groups or individually. The course consists of studio class time and critique. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTC 406 Thesis Production II 3
Prerequisite: Prerequisite: ARTC 405

A continuation of Thesis Production I ARTC-405. In this course, senior digital arts students complete their thesis project as it was proposed in their thesis proposal. The course consists of studio class time and critique. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTC 410 Portfolio 3
Prerequisite: Prerequisite: ARTC 405, Corequisite: ARTC 406

In this course, students will finalize their portfolio through self-directed projects to prepare for entry-level jobs and/or graduate programs. The class will consist of research, production, workshops, and critiques. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
    Total: 12 Credits
 
General Electives Credits:
Choose courses in consultation with advisor. 12
Please view all course descriptions: http://www.nyit.edu/courses
 
Total Required Credits = 120