Curriculum Requirements
Master of Fine Arts in Graphic Design and Media Innovation
Major Requirements
Required Courses | Credits: | |
ARTH 601 | History of Art and Technology | 3 |
History of Art and Technology is a survey course that explores the relationship between emerging technologies and the influence on the artistic perspective. Topics include: The use of tools, new materials, processes of production, mass communication, new products, inventions, and applications that were originally envisioned to be utilized in an industrial society and how they are now applied in the creation of artwork. The course will also cover the impact that artists have made on the technical world, particularly through the disciplines of printmaking, photography, film, and digital visualization. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3 |
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ARTI 602 | Human Computer Interaction Design | 3 |
Prerequisite: Prerequisite: ARTI 601 This course will explore the interdisciplinary concept of human-computer interaction (HCI) design and new emerging technologies. The HCI design course is strategically designed to teach core concepts and techniques of augmented reality (AR) and virtual reality (VR), voice and gesture-based interaction, mobile, animations, haptic, and wearables. Students will investigate interaction design process and techniques through a hands-on prototype development and learn how to develop richer interactive user experiences. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTI 606 | Research and Data Analytics | 3 |
This course covers UX research and data analytics topics; how to move from questions, assumptions, and goals to specific research methodologies tailored to meet specific objectives. Students will learn the scientific inquiry, participant recruiting, research design, tools, and techniques to minimize and check for bias within their own research. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTG 605 | Design Thinking and Innovation Process | 3 |
Design Thinking is the guiding principle of human-centered design with the goal to create innovative solutions. Innovation requires fundamental research and the development of new approaches rather than re-designing or replicating existing concepts. Design Thinking breaks down the design process into five major phases: Empathize, Define, Ideate, Prototype, and Test. Based on qualitative and quantitative research and brainstorming, students define problems to solve and the goals of each project. It opens new perspectives and approaches, allowing us to make informed decisions throughout ideation and prototyping. While rooted in design, Design Thinking as an analytical and creative process is not limited to designers but many professionals such as managers, engineers, architects, user experience designers, and everyone involved in creative teams approaching complex problems. Classroom Hours- Laboratory and/or Studio Hours-Course Credits: 1-3-3 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTG 610 | Type and Layout | 3 |
The course is a study of the elements and principles fundamental to typographic design and sophisticated layout systems utilized in print and electronic publishing. Letterforms legibility, meaning, composition, hierarchy, and digital typesetting are investigated towards the creation of industry-driven projects. Classroom Hours- Laboratory and.or Studio Hours- Course Credits: 1-3-3 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTG 654 | Participatory Design | 3 |
Prerequisite: Prerequisites: ARTG 605, ARTG 610 The Participatory Design course explores the principles, methodologies, and applications of collaborative design, focusing on the active participation of designers, stakeholders, and end users in the creative process to achieve visually compelling and user-centered projects. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTA 803 | Visual Communication and Emerging Technology | 3 |
This class is designed to teach students the conceptual and practical approaches to designing interfaces, layouts, and navigation systems for computer and human interaction. Based on traditional design principles, students will explore the unique requirements of interactive formats, such as web pages, mobile applications, games, and immersive environments utilizing AR/VR/MR/XR. The ever-expanding possibilities will not only change the functionality of interactive platforms but also require designers and developers to research human interaction with emerging technologies, perception, and emotional response and to develop artistic solutions that best support the user experience. Students will study the theoretical foundations, design a variety of example projects, and further research new forms of visual communication. The goal is to learn design and research principles enabling students to systematically research and develop future artistic and technical approaches while interactive and immersive platforms rapidly evolve. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTG 655 | Branding Design and Strategy | 3 |
The Branding course exposes students to the principles and practicalities of branding and the strategies and tactics of in-depth brand development. The course is intended for graduate students who wish to expand their knowledge of the business and management aspects of branding in creative industries Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTE 801 | Digital Compositing and Visual Effects | 3 |
Prerequisite: Prerequisite: ARTA 701 This class will survey the tools and techniques used by high-end animation houses to create visual effects for broadcast, animation and films. Topics covered include visual effects workflow, image processing, creating mattes, tracking, and compositing. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTI 603 | User Interface and Prototyping | 3 |
Prerequisite: Prerequisite: ARTI 602 UX design practice reveals the real challenges of making products that are both usable and beautiful. This course will investigate and cultivate strategies that deliver pleasurable, effective, and efficient user interface design practice. With a focus on user interface (UI) and prototyping design, students will learn the various design cycles of interface design, visual design, branding, low- and high-fidelity prototype, human interface guidelines, interaction models, the components of UI design for cross-platform and multi-device delivery, as well as web, mobile, wearables, AR, VR, voice, and kiosk executions. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTE 851 | Motion Graphics Design | 3 |
Prerequisite: Prerequisites: ARTG 605, ARTG 610 This class is designed to teach students the industry-standard applications for creating motion graphics, title and optical effects for broadcast and animation. Using state-of-the-art software, students will combine their graphic arts and design skills to develop conceptual and practical approaches to projects specific to time-based screen presentations. This introductory course will stretch the student's knowledge to develop both the conceptual and practical approaches to visual problem-solving specific to screen time-based presentations. Assignments will be given for a range of applied design and production including broadcast design, station IDs, Intros and openers, titles and credits, bumpers and trailers. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTF 601 | Virtual Spaces and Design | 3 |
Graphic Design and the implementation of moving and interactive media occur in many emerging forms in addition to traditional outlets we are familiar with. Spatial Design is used to create spaces such as exhibitions and retail outlets or to design stage sets in film and theater. Furthermore, designing virtual environments for games and interactive applications and even more immersive formats, including AR/VR/MR or XR, opens entirely new opportunities to redefine space as we know it. This course explores methods of layout in Graphic Design blended with 3D design and spatial layouts known from Architecture and will guide students to break up existing spatial limitations when designing virtual spaces that allow for different types of movement and orientation. How do we perceive, navigate, and experience those spaces? Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTI 609 | Web and Mobile App Development | 3 |
This course examines technical and business aspects of the web and mobile app development. Topics such as user interface and responsive design, prototyping, performance, security, scalability, data storage, and programming languages will be explored. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTG 656 | Environmental Graphic Design | 3 |
Prerequisite: Prerequisites: ARTG 605, ARTG 610 The Environmental Graphic Design (EGD) course bridges the disciplines of graphic design, architecture, and interior and urban landscape design to elevate the user experience, effectively convey information, and help people navigate, understand, and engage with their surroundings. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTG 751 | Information Design and Data Visualization | 3 |
Prerequisite: Prerequisite; ARTG 605, Corequisite: ARTG 610 Edward Tufte introduced quantitative design to a larger audience in the 1980s and 1990s. His perspective was so fresh and his examples so distinct that for a while, it seemed that he had invented information design. As it turns out, he is one analyst in a list of historically rich and diverse authors to deal with the subject. Information design is the idea that symbols can contain valuable information that is often time- and context-sensitive. We will study various issues of information design. Course introduction Information Design is the design discipline that deals with the gathering, analysis, and visualization of data in order to communicate messages in a clear, understandable, and effortless way. In this course, we will develop projects that go beyond pure aesthetics (in some cases, in fact, they may be antithetical to design) yet have more substance. Research will be an essential part of the problem-solving process. Case studies may include voting ballots and boarding passes, drug labeling, assembly instruction manuals, maps and way-finding, electronic medical records, aircraft cockpit displays, and visualizations of complex legal, ecological, and financial issues. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTG 801 | Advertising Design | 3 |
Advertising Design familiarizes students with the principals of advertising. Emphasis will be given on understanding advertising strategies and tactics, identifying the intended audience and the competition, setting marketing goals, developing copy writing skills, mastering effective communication and persuasion techniques and developing campaigns for a variety media. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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Total: 48 Credits | ||
Elective Options | Credits: | |
6 | ||
Please view all course descriptions: http://www.nyit.edu/courses | ||
Any graduate-level course beginning with ART_ may serve as an elective option. Please consult with an advisor in choosing electives. | ||
Production-Based Project | Credits: | |
ARTC 851 | Thesis Proposal | 3 |
Prerequisite: Prerequisite: ARTC 801, ARTC 802 or ARTC 803 In this course, all candidates must create a design for a functional thesis that will be accomplished during their course of studies. The Master's Thesis Project is on a subject of the candidate's own design. The Design Proposal must be presented and accepted by the Graduate Faculty Thesis Review Committee before the student proceeds to Graduate Studio. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3 |
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ARTU 862 | Thesis Production | 3 |
Prerequisite: Prerequisites: ARTC 851 or ARTC 852 or ARTC 853 In this course, all thesis candidates must develop and execute their Thesis Project. NYIT's academic and research facilities function as the studio for the student allowing for the creation and actualization of innovative digital projects. Faculty guide the student through the production process and aid in planning, development and creation of the thesis project. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-4 |
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Total: 6 Credits | ||
Total Required Credits = 60 |