Curriculum Requirements

Master of Arts in UX/UI Design and Development

Major Requirements

Required Courses Credits:
ARTI 601 UX Design Foundations 3
This course introduces students to the fundamentals of user experience (UX) and user interface (UI) design, with an emphasis on strategy, research, personas, information architecture, usability testing, analytics, prototyping, and interactive design for effective and meaningful human-computer interaction to ensure that users are satisfied and that businesses meet their objectives. Projects focus on the structural, informational, and psychological aspects of human-centered design, as well as wireframe, asset design, and user testing.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 602 Human Computer Interaction Design 3
Prerequisite: Prerequisite: ARTI 601

This course will explore the interdisciplinary concept of human-computer interaction (HCI) design and new emerging technologies. The HCI design course is strategically designed to teach core concepts and techniques of augmented reality (AR) and virtual reality (VR), voice and gesture-based interaction, mobile, animations, haptic, and wearables. Students will investigate interaction design process and techniques through a hands-on prototype development and learn how to develop richer interactive user experiences.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 603 User Interface and Prototyping Design 3
Prerequisite: Prerequisite: ARTI 602

UX design practice reveals the real challenges of making products that are both usable and beautiful. This course will investigate and cultivate strategies that deliver pleasurable, effective, and efficient user interface design practice. With a focus on user interface (UI) and prototyping design, students will learn the various design cycles of interface design, visual design, branding, low- and high-fidelity prototype, human interface guidelines, interaction models, the components of UI design for cross-platform and multi-device delivery, as well as web, mobile, wearables, AR, VR, voice, and kiosk executions.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 604 UX/UI Design for VR/AR/MR 3
This course introduces students to a range of VR/AR/MR experience development tools and skills. Story development, user experience, interface design and implementation are introduced within the context of creating immersive experiences.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 605 Unity Design 3
This course introduces students to the game and interactive design fundamentals from concept to production and publishing of a working game. Students will gain the necessary knowledge and technical skills in preparation for the industry-recognized Unity Certification.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 606 UX Research and Data Analytics 3
This course covers UX research and data analytics topics; how to move from questions, assumptions, and goals to specific research methodologies tailored to meet specific objectives. Students will learn the scientific inquiry, participant recruiting, research design, tools, and techniques to minimize and check for bias within their own research.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 607 Information Architecture and Content Strategy 3
This course covers high-level conceptual thinking and real-world practical applications of information architecture and content management. Students are exposed to user and human-centered design principles and pipeline, identify personas, contexts, interaction behavior, interfaces and content inventory.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 608 Usability and Testing 3
Prerequisite: Prerequisites: ARTI 601, ARTI 602

This course introduces students to advanced research, user experiences and usability issues in emerging technologies. The students will examine the features and limitations of specific apps, devices, experiences, testing environments, measurements, and procedures and they will redesign new and improved versions of them.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTP 802 Master's Project** 3
In this course, all Master's candidates must develop and execute their Masters Project. NYIT's academic and research facilities function as the studio for the student allowing for the creation and actualization of innovative projects Faculty guide the student through the production process and aid in planning, development and creation of the Masters Project.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ELECTIVE Any graduate-level Department of Digital Art & Design or New York Tech courses that have not already been applied to a degree. Consult with advisor on all choices. 3
Please view all course descriptions: http://www.nyit.edu/courses
** ARTP 802 Master's Project is co-listed with ARTC 852 Thesis Proposal for those students transitioning into the Graphic Design and Media Innovation, M.F.A. program. Thus, those students who have taken the Master's Project will not need to take Thesis Proposal.
 
Total Required Credits = 30